Weird War 2: Europe
Used by A Sam Snake (Samual Renner)
Description: You can teleport from one place to another. Very convenient.
Skills Affected: Athletics.
Unfettered Movement. You may ignore all zone borders and all penalties or blocks that would normally impede your movement, unless those blocks are specifically designed to block teleportation. You may also move freely in three dimensions, though this Power does not prevent you from falling to the ground.
Hard To Hold. If you are being grappled you may make a Sprint action even though a grapple does not normally allow it. Compare your movement roll to the grapple strength. If it’s lower your opponent can choose to come with you or to disrupt the teleport attempt; otherwise their grasp is broken and you may move as if there was no block or borders, as normal. You may also move supplementally out of a grapple, but only if you would be able to escape from the grapple given the worst possible Sprint roll.
Carrier. When you teleport, everything you’re carrying teleports with you. This can include other willing characters. Moving unwilling characters is more difficult; you can only do so when grappling them. When you take a supplemental action to move an opponent in a grapple you may teleport with them. Furthermore, you may teleport your opponent around in damaging ways when you do so. This allows you to combine the movement and stress-infliction supplemental actions in a grapple into a single supplemental action.
Rapid Teleportation [-1]. Add four to your Athletics when using it to move with this Power. You may also move an additional zone when taking a supplemental action to move with this Power, whether normally or in a grapple.
Long-Distance Teleportation [-1]. (Requires Rapid Teleportation) You may teleport to any place in the universe given a moment to concentrate in peace. At the GM’s discretion, this effect may be limited by the speed of light.
Sight-Affirmed Teleportation [+1]. Your movement is impeded by anything that blocks your vision. Apply blocks and penalties that apply to your vision to your movement, and do not ignore them with the base effect of this Power.